Augmented reality (AR) & Virtual Reality (VR)


Augmented reality (AR) refers to a technology that overlays computer-generated content onto the real world, enhancing or augmenting a user’s perception of their surroundings. This is usually done through a device such as a smartphone, tablet, or AR headset, which uses sensors, cameras, and software to recognize and track real-world objects, and then adds digital information, graphics, or other content to the user’s view of the world.

AR can be used for a variety of applications, such as gaming, education, retail, and advertising. For example, an AR app could allow users to point their phone’s camera at a product in a store and receive information about it, or display interactive educational content overlaid on a book. AR can also be used for industrial or enterprise applications, such as training workers on complex equipment or providing remote assistance to technicians in the field.

Overall, AR technology has the potential to enhance our perception and understanding of the world around us, and to enable new ways of interacting with digital content in real-world environments.


Virtual reality (VR) refers to a computer-generated simulation of a three-dimensional environment or experience that can be interacted with in a seemingly real or physical way by a user, often with the aid of special equipment such as a headset with a screen or gloves with sensors.

VR technology can create immersive experiences that allow users to explore and interact with simulated worlds or environments, which can be used for entertainment, education, training, and various other applications. With advances in technology, VR is becoming increasingly popular and accessible to consumers, and is being used in fields such as gaming, healthcare, architecture, and engineering.


Top Benefits of AR and VR in Enterprise Learning:

  •  Providing Training in a Safe and Affordable Manner 
  • A Better Way of Practicing Skills 
  • Developing Soft Skills and Expertise
  • Getting Employees Ready for Emergencies 
  • Enhance the Effectiveness of Learning Materials
  • Helping  Employees  Develop Technical Skills
  •  The Best Way for Gamification

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